package de.steric.battlemon.rendering;

import static org.lwjgl.opengl.GL11.*;

import org.lwjgl.util.vector.Matrix4f;

import de.steric.battlemon.GameObject;

public abstract class Renderer {
	Graphics graphics;
	boolean isVisible;
	public Renderer() {
		graphics=Graphics.graphics;
		isVisible=true;
	}

	public abstract void render(GameObject from, Camera cam);
}
